Oxxra


Beast of Winter begins with a letter. You are cordially invited to an island at the very bottom of the map made home by the worshippers of Rymrgand. Rymrgand, the beast of the DLC’s title, is the god of collapse: famine, plague, and disaster. The locals call you Duskspeaker - they’ve seen the way death follows in your wake, and they’re really into it.

“The people there throw a feast in your honour,” Scokel says. “Because they respect the way that you go about messing things up.”

Тут я все же не выдержу и еще раз принесу цитату из эндгеймовых слайдов White March:
"визит Хранителя в Сталварт еще долго считался дурным предзнаменованием"


When asked whether Beast of Winter’s story is commentary on the player as a destructive force in the Archipelago, Scokel phrases it another way.

“There’s certainly a recognition of the destructive nature of a protagonist in an RPG,” he says. “The world spins around the player, and these cultists have recognised that and placed you within the context of their own myths.”

The cult says you’re the harbinger of the end. Frankly, they can’t wait for the cataclysm.